Forge your hero. Shape the world. Roll for what happens next.
We're building a custom gaming setup where every player has their own mini screen at their seat, and what they do on it plays out on the big screen the whole table is watching.
Whether you're a first-time adventurer or a seasoned dice goblin, it's a space to build characters, explore new worlds, solve problems together and connect with others through a shared adventure.
You bring the imagination. We'll take care of the magic.
No upgrades, no tiers, no add-ons you have to weigh up. Every player gets the full setup.
In development
A mini screen at every seat
Each player gets their own screen, and what happens on it feeds the big screen the whole table is watching. Line of sight, positioning and combat become something you can see rather than something you have to picture.
A 3D-printed hero mini
Every player gets their own character printed. It's the piece you place on the table each session, and it's yours to keep.
HeroForge character modelling
Build your hero visually before you commit: face, armour, weapon, pose. You see the character take shape, then it comes back as a physical mini.
Painting station
Brushes, paints, stands and magnifiers, set up and ready. Paint your mini between scenes or make a whole session of it. No experience needed.
Some of our players are helping build it
The mini screen setup is being built in-house, and participants who are interested are working on it with us: the hardware, the software and how it should feel to play on.
It's the same idea as the rest of High Voltage: the thing they already care about becomes a real project with a real outcome. In this case, the table they'll be sitting at.
Participant work
Characters that don't stay on the page.
A character starts as a few decisions on a sheet. For a lot of our participants it does not stop there - it gets drawn, modelled, printed, painted, and occasionally ends up standing on a desk or walking around inside a game.
Drawn, then printed
A character designed digitally, then produced as a physical figure and painted by hand.
The designThe figure
Built, then playable
Another character built in a miniature editor, then imported into a game engine as something you can actually control.
DesignedIn engine
Drawn by hand
Campaign art made between sessions - characters, monsters and the places they turn up in.
A king, in ink. Heavy cross-hatching for the shadows.Full-colour character design, worked in marker.Something waiting in a cave. Drawn across a full sketchbook spread.
Painted at the table
Miniature painting runs alongside the campaigns. It is slow, fiddly, and one of the most reliably absorbing things we do.
A session in progress. Two sets of hands, a lot of paint pots.
A dragon, based and flocked.Party members, still drying.A dice tower, and something mechanical.Not everything has to be a monster.
Attend your way
In person, or from home on a tougher day.
Every group runs as a hybrid table. Players can come in and sit at the table, or join the same session from home, and they can switch week to week without asking permission or explaining themselves.
This matters more than it sounds. A hard week no longer means dropping out. The seat is still there, the party is still mid-story, and coming back doesn't require starting over or catching up.
Come in and sit at the table
The full setup: your own screen at your seat, your mini in your hand, the group around you and the painting station open.
Join the same session from home
Same group, same campaign, same facilitator. No separate online program and no second-tier version of the game.
Change your mind on the day
Getting out the door isn't always possible. Switching to remote is a normal option, not a failure or a missed session.
For families with a young person who has disengaged from most things, this is often the part that makes saying yes possible. Attendance stops being all-or-nothing, so one bad week doesn't end the whole thing.
Weekly sessions
Find the table that fits.
Every group is capped at four players, so nobody gets lost at the table and the facilitator can stay across what each person needs. Groups are split by age so the tone of the table matches the players at it.
18+
Friday
6:00–9:00pm
Under 15
Saturday
10:00am–1:00pm
Under 18
Sunday
1:00–4:00pm
Campaigns run with the school terms
A campaign runs for one 10-week term, opening with Session 0 and finishing before the school holidays. That gives every group a clear beginning, middle and end, and a natural break before the next story starts.
2026Remaining intake this year
JanFebMarAprMayJunJulAugSepOctNovDec
Terms 1 and 2
Term 3 · in progress
Term 4 · 6 Oct to 11 Dec
2027Four campaigns, one per term
JanFebMarAprMayJunJulAugSepOctNovDec
Term 1 · 27 Jan to 25 Mar
Term 2 · 12 Apr to 25 Jun
Term 3 · 12 Jul to 17 Sep
Term 4 · 5 Oct to 10 Dec
Enrolling now Upcoming campaign Currently running Finished
Dates follow the Queensland state school calendar. Other states sit within a week or two of these, so interstate players joining from home can still run with a Brisbane group.
None of these times work? Tell us anyway.
We open new groups when enough players want a time that works for them. Leave a name and age and we'll add you to the waitlist. Once there's a group's worth of people for a slot, we'll run it.
"Through our guided adventures, we turn real life challenges into low pressure quests, letting players grow new mindsets and develop their personal skills through their characters."
Jaume Pirie
Facilitator
You're in good hands.
To support new players we make sure everything is explained step-by-step, and the facilitator tailors the session as you go so you never miss out.
No gatekeeping. No pressure. Just pure fun.
1:1 sessions
You can start one-on-one instead.
Joining a group isn't the only way in. Some players want to understand the game properly before there's anyone else at the table, so we run 1:1 sessions with a mentor to get there at their own pace.
And it works in the other direction too. For mentees who want to run the game themselves one day, we help them build their own campaigns and learn what the role of DM actually involves.
Getting ready to play
Learn the game first, join a table when you're ready
Work out how the game actually works, without an audience
Build a character from scratch with someone walking you through it
Get familiar with dice, rolls and what your character can do
Practise a scene or two so the first group session isn't the first time
Move into a group when it feels right, or keep going 1:1 if that suits better
Learning to run it
Build your own campaign and try being the DM
Understand what the role of DM involves and what the job really is
Design your own world, its people and what's at stake in it
Write encounters and work out how to keep a group moving
Learn to improvise when players do something you didn't plan for
Run it with support from a facilitator who has done it many times
1:1 sessions are priced differently. Get in touch and we'll confirm the rate.
Session 0
Every term starts before the adventure does.
Our 10-week terms always begin with a dedicated session, Session 0, designed to help participants settle in comfortably before the campaign begins. It helps everyone feel safe, understand the session flow so things stay predictable, and build confidence with our new party members.
We also co-design parts of the game world together and do a first draft of our heroes for the term. Everything from the style of the setting to the kinds of creatures, cultures and themes can be customised, so every participant feels heard, respected, and excited about the world they're stepping into.
Part 1
Orientation & setup
Explore the physical space and get comfortable with the environment
Meet the facilitator and the group in a low-pressure setting
Learn how sessions run, including breaks, sensory supports and expectations
Facilitators pre-plan around each participant's goals, preferences and access needs, so sessions support both group and individual skill development
Part 2
Building the adventure
Design aspects of the world we want to be immersed in, taking input from everyone in the group
Create each person's hero with guided step-by-step support
Model our characters in HeroForge for visual feedback, then they are 3D printed ready for Session 1
Play through the first scene of our adventure
Learn D&D-style turn-taking, teamwork and collaborative problem-solving
Get familiar with the dice, materials and core D&D concepts
If there's time, we may begin the opening scene of the first adventure as a low-pressure test run to make sure everyone feels happy and ready.
Who runs the table
More than just DMs.
Our facilitators are support work professionals with significant experience, most with lived experience of neurodiversity. All undergo regular training to ensure we foster and support the growth of life skills in every participant.
Trained facilitators
Neuro-affirming group facilitation, plus creative and technical skill-building.
Lived experience
Most of our facilitators are neurodivergent themselves, so they get it without needing it explained.
Skills through play
Turn-taking, negotiation, planning and co-regulation, practised inside a story rather than taught at a whiteboard.
Your hero is one conversation away.
Tell us a bit about the player and we'll find them a seat at the right table.
Our room is designed for up to 6 players comfortably. If you have a larger group, contact us and we can discuss options or help you split into two tables.
Absolutely. You can:
pick from our premade character catalogue
bring your own STL file
or let us design a quick hero for you using templates:
We'll print them during your session (priority queue included in some packages).
Hero minis print quickly and most are ready within the session. Larger models or bosses may be printed ahead of time if you choose a Legendary package.
brushes, magnifiers, and paint stands Painting is optional, some groups print minis to take home unpainted.
No experience needed. We welcome beginners and curious first-timers. Your group can BYO DM, or we can provide a trained DM who specialises in:
teaching new players
gentle onboarding
one-shot adventures
pacing for younger or neurodivergent groups
Yes! Players under 14 must be accompanied by at least one adult. For birthdays or youth groups, we can also supply a DM to ensure the session runs smoothly.
No. Room hire is purely recreational and available to everyone. Our NDIS social groups are run separately with tailored support and goal-focused facilitation. (You'll find that information on the NDIS Program page.)
Yes. We can supply:
dice
character sheets
pre-made characters
spell cards
extra minis
battle maps
tokens
terrain kits
music playlists, just let us know what you need before your session.
Join our Adventurer Waitlist! We match solo players and partial groups with others looking for a party. We'll contact you when a compatible group forms.
Yes. We offer trained DMs for:
beginner sessions
campaign starters
boss fights
one-shots
birthday adventures DM hire starts at $60 per hour. We match their style and energy to your group.
Snacks and drinks can be purchased on-site. For safety reasons, we don't permit hot food inside the play area.